Dystopicon's references: Stanley Kubrik
To create the Dystopicon room we wanted to use the door as a vanishing point. It is the place that the player looks at and the central axis of the composition.
We have collected references from Stanley Kubrick's films, especially from The Shining.
In addition, the walls have a decoration similar to the corridors of the hotel..
For a more oppressive environment we choose a low lighting and with volumetric light that will show only the essential, even disorienting the player.
The cycle of time outside is reflected by the beams of light that enter through the window
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